Invade&Annex mission updated!

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Truly
Site Admin
Posts: 621
Joined: 13 Jun 2014, 11:14
Location: Poland

Invade&Annex mission updated!

Postby Truly » 05 Aug 2015, 15:32

There are quite a few changes with this version. Most of them thanks to Ampers and his suggestions.

CHANGELOG
  • Pilots can now repair vehicles
  • HALO has a cooldown that can be adjusted in mission parameters (default value: 3min)
  • Altis mechanics opened more vehicle repair points
  • Transport choppers will respawn 50% faster
  • Fixed: bunker where Buzzard (AA) should be
  • Updated: VAS for all boxes
  • Added: Deployable MHQ with teleport and ammo
  • Added: Teleport flag to each captured main objective
  • Added: Non-vanilla slingloading to Mohawk to be able to transport vehicles larger than MRAP
"Ahh...boobs. Bringing nations together, we might not understand each other always, but we all understand the language of tits!" - random Internet comment
User avatar
Truly
Site Admin
Posts: 621
Joined: 13 Jun 2014, 11:14
Location: Poland

Re: Invade&Annex mission updated!

Postby Truly » 28 Aug 2015, 16:00

Next update rolled out:

CHANGELOG
  • Changed: MHQ vehicle to Bobcat
  • Changed: Base location slightly
  • Changed: Some startup parameters
  • Removed: A lot useless vehicles and objects for better performance
  • Fixed: Side missions
  • Fixed: Slingloading for armored vehicles
  • Added: Respawn on the MHQ if deployed
  • Added: Spawning quadbikes on MHQ if deployed
  • Added: Crossroad to warn players about incoming artillery fire
  • Added: Spectating, teleporting and Zeus for admins
  • Added: End for the mission (yes, it was infinite until now)
  • Added: Deserted distance to vehicle respawn script
  • Added: Yellow signs
"Ahh...boobs. Bringing nations together, we might not understand each other always, but we all understand the language of tits!" - random Internet comment

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